video games
The Legend of Zelda: The Wind Waker
It's a Zelda game. I liked it for the same reasons I like Mario and Metroid. However, Zelda seems much slower-paced. I think this is why I have a tendency to get distracted and stop playing Zelda games before I complete them -- as I did with both Ocarina of Time (many years ago) and Twilight Princess (a year and a half ago). I managed to complete Wind Waker, however, perhaps because nothing happened to come along to distract me.
Don't get me wrong -- it's a pretty good game. Just... slow. But I finished it and I'm glad I did.
This game was designed and programmed by one guy, with art done by one other guy, music licensed from some music licensing service, and the whole thing distributed via X-Box Live Arcade.
It is awesome.
Braid is a perfect example of my theory of good puzzle design. Your character has a very small set of known abilities. In each puzzle, nothing is hidden. Therefore, solving a puzzle is purely a matter of planning; you never have to search for things that you didn't know you could do.
If you have an X-Box 360, go buy this game right now (it's only $15). If you don't, apparently there is a PC port on the way.